Sunday, January 13, 2013

Frigates and Missions with Ballistic


Missions: I recommend having minimum 5 fleets mind, but thereafter have more fleets for me was perfect to play with 5 fleets, but better with 7 or more fleets, where each space that will increase depending on the type of mission, then give you a average for missions, please note that this depends more on the research they have done about it, and Ballistic Defense Vessels.

Frigates recommend, because they are resistant to explosive damage, and this means a Missile or a part of the ships also support mobility and agility that can cause critical damage. To support ships is that we add Interceptors or pulsating in later designs where the quantity of enemies increases.

Missions 1-3


This mission can do well with about 3 fleets where each space is set for 50 vessels in fleet would total 450 ships, but also can use less, since there is no need to worry is simple.


Missions 4-6


Fleets of 1350 where each slot are 150 ships and will use about 4 or 5 fleets, so this design will make missions 4, 5 and 6


Missions 7-8


This mission is a little heavy, so I recommend a 4500 Fleet ships where each slot are 500 ships, and will use about 4 or 5 fleets.


Missions 8-9


The same as above a fleet of 4,500 ships to 500 per slot Total anoint 4 or 5 fleets.


Missions 10-12


We can use a fleet of 5 or 6 to 6750 ships, where ships will use 750 per slot, this is where we see that we started using Interceptors.


Missions 13-15 


Here we use the same as above, but will increase one fleet, or if like can raise the amount of ships to the fleet, but now recommend using seven fleets to avoid casualties.

Missions 16


Here it is just to do this mission, because that's where a plane will get very important, which we use for some time, the Eagle III. Here now we do is improve the ships we put Shield Detonator III is perfect because this gives good defense and good amount of shield. We will use and about 7650 ships per fleet, for which for say about 850 ships, total will use about 7 or 8 flotfas.

Missions 17-19


Here we use fleets and 10800 of 1200 by a total of Slot 6 or 7 fleets, and this is where we get one of my favorites Ravenous.

Missions 20-21


Now we have better endurance and a little less damage, but at least the blows we receive are very low so we will not have to worry about. We will use fleets of ships as 10,800 or 13,500 the previous slot where by 1500 we will use ships and a total of 5 or 6 fleets. It's my favorite because we get improvements will last quite a while.


Missions 22-25


Sure you can see a big sign out of missions, and it's because we already have the pump pulse and Sonic Flash, will use the same amount as the previous ships and fleets, about 5 or 6 would not have missed.

Missions 26


Finally got the plane we needed, the Cobra III, this ship will use it to mission 30 and many other things because it's the best (in my opinion). We will use fleets of 13500 from now on to 1500 ships by Slot and between about 5, 6 or 7 fleets to get more speed.

Missions 27-30


Now if we are full, we got something very important that we use always EOS defense shield, and with this latest design mission can end up with fleets of 30 to 13500 of 1500 ships by about 5 Slot and fleets, but fleets recommend nine to finish fast these missions as they are long.


And so we can put engines and improvements that we acquire, but the basic design would be this, the recommendation would be nice to have a minimal movement Cobra III 6 but hopefully better movement, and succeed in these missions where combat engine motors and Motor antimatter, where we save slot and will have 7 good mobility and can add in these new spaces more weapons.

Well maybe see this as complicated and that is why many prefer buying ships, and in my opinion if you are buying ships suggest Cobras III Minimum mind, or Independence, and so would save you all this, I based my story experience since I never bought ships, always designed and decided to start my journey to learn, asking people and analyzing the game ships.

Well anything to add, is that they can choose to play with or Laser Ballistics, both are very good for all, and especially for the recharge to revive soon (if not instant).

That's all for tonight, and if you are interested in receiving updates I invite you to follow me and talk about it. Thank you and I say commanders.

Sorry images in Spanish, but I happen not from Latin America and other game servers outside the Spanish language.

Hope you find they liked, and not forget to comment.


No comments:

Post a Comment