In my opinion is the best way to start playing, developing the scientific part of the game, I think about what I'm concerned, first start on the basics that would
Science Construction Logistics, but not quite all, only part of it, but that depends on what is your initial purpose. If your primary purpose is to save resources or is being attacked, with ships purchased or manufactured, or prepare for missions, ships purchased or manufactured.
The one I most recommend is doing things for themselves, as in my case, my alliance did not help much, and I learned my efforts asking and trying different strategies to improve, it may not be the best gamer's game, but he I spend a long time since I play and am currently only 74 and in league level 8.
If your strategy is to improve rapidly with missions, restricted, leagues and other things, is where recommend buying ships, and good design and taking into account the investigations will say:
1. Science Construction Logistics
This is where we investigate the design speed of ships, the percentage (maximum 10%) improvement resources (Metal, He3, Gold), Storage Resources (50,000 cups) The speed of construction and resource costs.
As I recommend
Well here I show the most important to investigate.
1.
Simultaneous Construction: With this we can not only build 1 building as many boring games (Global Warfare) that only leaves us build one building at a time, not too pdoemos build two buildings of the time and up to 5 with the Charter of Construction (then talk about these objects)
2.
Improving Shipbuilding / Ship Construction Logistics / Synchronized shipbuilding: This is the scale in order to improve shipbuilding Synchronized because this also allows us to make one more space to make ships.
3.
Expand Capacity: Although somewhat expensive see upload up to 10, I think it is very necessary, because through this as time goes on, collect 500k of additional resources, over time would be a total savings of resources, He3, Metal and Gold
2. Defense Science Vessel
For me it would be the next best thing to investigate, if you are someone who think prepare for missions, because with this one, we can make our ships more resistant to missions or attacks, not have to talk much about it, just as I will show upload recommend, but as such, we recommend you upload 100%
For me it is more primary research of the game, because with this we have stability of the ships, but the ships structure, but the ships shield, but defense of the ships, more likely to repel attacks, and everything related to the defense ships.
As I recommend to start upload
Needless to say this because I do not see an order, or how to start, just upload it.
3. Ballistics science
For me it is the best to start developing, because it allows us to attack in every round, and in turn consumes low resources He3, also because it hurts more accurate dispersion at 100%, you can paste the spaces between 1 - 4, and the closer causes more damage, does more critical damage, and does a bit of damage to almost any type of shielding, perfect for what it is (my opinion and experience).
Ballistic weapons are causing Kinetic and Thermal damage.
The last line is the most expensive, and can take a long time to develop, as it is difficult to acquire so much gold.
As I recommend
Why the bottom?, Because it is focused on the damage to spread and thus can do more real damage at the time of the attack provide almost 100%, and then finish up the rest, for me this is recommend that more climbing.
4. Planetary Defense Science
Well, this is not as necessary as you level, since at low levels, rarely attack you because they do not possess sufficient resources and things like that, but then around level 50 onwards you can start thinking about develop this science, but as such is not to protect you or defend a lot, but it is important to research the last 2 spaces gives movement to the ships.
As recommend maybe start uploading.
No drama with this, only the penultimate and final major, the rest help a little, but it is the best defense.
5. Laser Science
It does a good damage good, your problem is that you can only attack one round, and then have to wait another round to reload the guns again, and just go back to attack that round, the good thing is, is that slows movement speed of the enemy fleet, one space per round slows as such I have little experience with this, so as you progress through the game's going to taste better, or with the leftover coins that while investigating both.
Magnetic and Thermal damage occurs.
6. Missile Science
The missiles are very good at damage, lots of damage makes the problem is that it may take 3 rounds reactivated and that makes him slower when attacking, because if the attack fails, now those rounds decompress in damage, therefore it is recommended to use training ships and additional combinations.
Causes explosive damage.
7. Science in Support Vessels
The best in damage, recommend using only when the design is sure to destroy in one single attack an enemy fleet completely, because this causes all kinds of damage and a high rate of effect.
Explosive damage type, Thermal, Kinetic and Magnetic