Sunday, January 13, 2013

Divine Commanders


Acquire Divine and PC 



Well, one way is to acquire commanders participating in events, but for that you need to "Coupons" or "PC" to donating or also get coupons for buying black market.

To start you have to get into the game so this link HD Galaxy Online II
After having opened the HD link enter the top where it says Free Points

Sometimes out videos or surveys for a time limit to complete them and they give you PC, now is the hard part for me has been very hard yet. Is that you have to save an amount of 1000 pc or more or at least get 2000 coupons (coupons would be 200) to participate in events, and that they acquire good commanders or to the divine.

The event is recommended for participation of chips, you buy a chip level IV and giving you a random attempt to acquire a prize. This event is good because you buy the high-level and chip shop chips while still trying to acquire the fate of commanders, and even divine. Other events are not better like this, so it is difficult to save and accumulate it.

One option that is good for this is to have many farms, and farms through upload as the primary account and thus prepare them to make Independence or BH (Black Hole) and sell well in the PC market by quantity and and to accumulate enough to participate in this event.

Well maybe this seems bored by lack of input images, so I'll put one that has nothing to do about it.

Do not forget to comment and Merry Christmas (Belatedly)



Frigates and Missions with Ballistic


Missions: I recommend having minimum 5 fleets mind, but thereafter have more fleets for me was perfect to play with 5 fleets, but better with 7 or more fleets, where each space that will increase depending on the type of mission, then give you a average for missions, please note that this depends more on the research they have done about it, and Ballistic Defense Vessels.

Frigates recommend, because they are resistant to explosive damage, and this means a Missile or a part of the ships also support mobility and agility that can cause critical damage. To support ships is that we add Interceptors or pulsating in later designs where the quantity of enemies increases.

Missions 1-3


This mission can do well with about 3 fleets where each space is set for 50 vessels in fleet would total 450 ships, but also can use less, since there is no need to worry is simple.


Missions 4-6


Fleets of 1350 where each slot are 150 ships and will use about 4 or 5 fleets, so this design will make missions 4, 5 and 6


Missions 7-8


This mission is a little heavy, so I recommend a 4500 Fleet ships where each slot are 500 ships, and will use about 4 or 5 fleets.


Missions 8-9


The same as above a fleet of 4,500 ships to 500 per slot Total anoint 4 or 5 fleets.


Missions 10-12


We can use a fleet of 5 or 6 to 6750 ships, where ships will use 750 per slot, this is where we see that we started using Interceptors.


Missions 13-15 


Here we use the same as above, but will increase one fleet, or if like can raise the amount of ships to the fleet, but now recommend using seven fleets to avoid casualties.

Missions 16


Here it is just to do this mission, because that's where a plane will get very important, which we use for some time, the Eagle III. Here now we do is improve the ships we put Shield Detonator III is perfect because this gives good defense and good amount of shield. We will use and about 7650 ships per fleet, for which for say about 850 ships, total will use about 7 or 8 flotfas.

Missions 17-19


Here we use fleets and 10800 of 1200 by a total of Slot 6 or 7 fleets, and this is where we get one of my favorites Ravenous.

Missions 20-21


Now we have better endurance and a little less damage, but at least the blows we receive are very low so we will not have to worry about. We will use fleets of ships as 10,800 or 13,500 the previous slot where by 1500 we will use ships and a total of 5 or 6 fleets. It's my favorite because we get improvements will last quite a while.


Missions 22-25


Sure you can see a big sign out of missions, and it's because we already have the pump pulse and Sonic Flash, will use the same amount as the previous ships and fleets, about 5 or 6 would not have missed.

Missions 26


Finally got the plane we needed, the Cobra III, this ship will use it to mission 30 and many other things because it's the best (in my opinion). We will use fleets of 13500 from now on to 1500 ships by Slot and between about 5, 6 or 7 fleets to get more speed.

Missions 27-30


Now if we are full, we got something very important that we use always EOS defense shield, and with this latest design mission can end up with fleets of 30 to 13500 of 1500 ships by about 5 Slot and fleets, but fleets recommend nine to finish fast these missions as they are long.


And so we can put engines and improvements that we acquire, but the basic design would be this, the recommendation would be nice to have a minimal movement Cobra III 6 but hopefully better movement, and succeed in these missions where combat engine motors and Motor antimatter, where we save slot and will have 7 good mobility and can add in these new spaces more weapons.

Well maybe see this as complicated and that is why many prefer buying ships, and in my opinion if you are buying ships suggest Cobras III Minimum mind, or Independence, and so would save you all this, I based my story experience since I never bought ships, always designed and decided to start my journey to learn, asking people and analyzing the game ships.

Well anything to add, is that they can choose to play with or Laser Ballistics, both are very good for all, and especially for the recharge to revive soon (if not instant).

That's all for tonight, and if you are interested in receiving updates I invite you to follow me and talk about it. Thank you and I say commanders.

Sorry images in Spanish, but I happen not from Latin America and other game servers outside the Spanish language.

Hope you find they liked, and not forget to comment.


Missions


Missions
































We may think for some of the new, it is something boring, in which we will gain experience and not something should happen, like getting some supplies, but not, in my opinion even when I'm high, remain important, because investigations often are left unfinished, or is a way to get through gold market to sell our plans to others who are starting to play or have more experience and they needed the plane as such for further research.

Then I will talk about the types of missions, and there are no new risks of loss due to lack of information, step by step I will tell what is in each of them but not in detail.


Missions page Online Galaxy


Restricted Missions


They are missions in which we collect Badges, such as honor are used to buy planes that can not get on missions, so I recommend you stay tuned to buy and not buy anything because the can get some shots, and others , and most obvious would opt for that are not achieved, usually cost many points and all that.

Missions page Online Galaxy




Test Mission


This is the time that I have yet to experience in this type of mission, but with time I will be adding more information, so I do not know what is here, but I recommend a site to find out the missions and what is in each one of them, what kind of commanders, level, and give flat, but as you can tell these missions are only certain times.



Constellation Mission.


These are missions you can also get special plans to continue to honor you get, you also get chest and other material resources, not go into detail because I posted the same link will give you the detail of this.

Missions page Online Galaxy

Cyborgs Missions

These missions will not find itself at the base of the Space Station, as it is a planet that attack, and also has levels and is more complicated, is to have good ships, so it is recommended to have a divine and good craft they die and get hurt.







Grateful to those who visit my Blogger support me to continue making progress in this, because I see visits, but no one leaves me comments or anything about it to encourage me to continue in the meantime to try to continue my self-motivation.

Thank you, and says, thinks or criticize, except insults.


Scientific Research


In my opinion is the best way to start playing, developing the scientific part of the game, I think about what I'm concerned, first start on the basics that would Science Construction Logistics, but not quite all, only part of it, but that depends on what is your initial purpose. If your primary purpose is to save resources or is being attacked, with ships purchased or manufactured, or prepare for missions, ships purchased or manufactured.

The one I most recommend is doing things for themselves, as in my case, my alliance did not help much, and I learned my efforts asking and trying different strategies to improve, it may not be the best gamer's game, but he I spend a long time since I play and am currently only 74 and in league level 8.

If your strategy is to improve rapidly with missions, restricted, leagues and other things, is where recommend buying ships, and good design and taking into account the investigations will say:

1. Science Construction Logistics




This is where we investigate the design speed of ships, the percentage (maximum 10%) improvement resources (Metal, He3, Gold), Storage Resources (50,000 cups) The speed of construction and resource costs.

As I recommend


Well here I show the most important to investigate.

1. Simultaneous Construction: With this we can not only build 1 building as many boring games (Global Warfare) that only leaves us build one building at a time, not too pdoemos build two buildings of the time and up to 5 with the Charter of Construction (then talk about these objects)
2. Improving Shipbuilding / Ship Construction Logistics / Synchronized shipbuilding: This is the scale in order to improve shipbuilding Synchronized because this also allows us to make one more space to make ships.
3. Expand Capacity: Although somewhat expensive see upload up to 10, I think it is very necessary, because through this as time goes on, collect 500k of additional resources, over time would be a total savings of resources, He3, Metal and Gold



2. Defense Science Vessel

For me it would be the next best thing to investigate, if you are someone who think prepare for missions, because with this one, we can make our ships more resistant to missions or attacks, not have to talk much about it, just as I will show upload recommend, but as such, we recommend you upload 100%



For me it is more primary research of the game, because with this we have stability of the ships, but the ships structure, but the ships shield, but defense of the ships, more likely to repel attacks, and everything related to the defense ships.


As I recommend to start upload


Needless to say this because I do not see an order, or how to start, just upload it.



3. Ballistics science


For me it is the best to start developing, because it allows us to attack in every round, and in turn consumes low resources He3, also because it hurts more accurate dispersion at 100%, you can paste the spaces between 1 - 4, and the closer causes more damage, does more critical damage, and does a bit of damage to almost any type of shielding, perfect for what it is (my opinion and experience).

Ballistic weapons are causing Kinetic and Thermal damage.



The last line is the most expensive, and can take a long time to develop, as it is difficult to acquire so much gold.

As I recommend


Why the bottom?, Because it is focused on the damage to spread and thus can do more real damage at the time of the attack provide almost 100%, and then finish up the rest, for me this is recommend that more climbing.



4. Planetary Defense Science

Well, this is not as necessary as you level, since at low levels, rarely attack you because they do not possess sufficient resources and things like that, but then around level 50 onwards you can start thinking about develop this science, but as such is not to protect you or defend a lot, but it is important to research the last 2 spaces gives movement to the ships.


As recommend maybe start uploading.


No drama with this, only the penultimate and final major, the rest help a little, but it is the best defense.



5. Laser Science

It does a good damage good, your problem is that you can only attack one round, and then have to wait another round to reload the guns again, and just go back to attack that round, the good thing is, is that slows movement speed of the enemy fleet, one space per round slows as such I have little experience with this, so as you progress through the game's going to taste better, or with the leftover coins that while investigating both.

Magnetic and Thermal damage occurs.





6. Missile Science

The missiles are very good at damage, lots of damage makes the problem is that it may take 3 rounds reactivated and that makes him slower when attacking, because if the attack fails, now those rounds decompress in damage, therefore it is recommended to use training ships and additional combinations.

Causes explosive damage.





7. Science in Support Vessels

The best in damage, recommend using only when the design is sure to destroy in one single attack an enemy fleet completely, because this causes all kinds of damage and a high rate of effect.

Explosive damage type, Thermal, Kinetic and Magnetic



Defensive Installation



The defensive system is important, as it can make the enemy's attacks less efficient, and make later, in my opinion the best defense in a facility is not in the destruction if you do not lose an enemy rounds and so thereby destroying the enemy later in your space station, and to waste time on the attack, and once you have that, take the lead.



 Thor Canyon

Maybe you see it as a block of ice, but it is the weapon that causes more damage in this respect, and also the most time and cost required.





Antiaircraft Gun

The true strength completely unaware of this, but at least has good striking distance, also causes great damage, but not enough as Thor.







 Particle Cannon

It does a lot of damage, but it can do some damage or tickle a fleet.






Star Meteora

It looks absurd but is the best in my opinion, as it supports large amounts of damage, causing the enemy to lose more time, and it is good to have an excellent organization for this Star Meteora for the enemy to waste time when attacking.

List of Buildings


Then show a small list of the buildings you can find in the game, and since the beginning of this there have been no changes whatsoever.


Resource Store

As its name implies, is a Resource Store where it stores the production of He3, Metal and Oro, has a capacity limit, the more level the greater the ability to store, but this does not mean that is the top maximum that may be because the resource cap is 999,999.







Civic Center

This center allows us to control the internal levels of the buildings, as it is the base required in most installations to make improvements, is elemental and basic know this.








 Armaments Central

Is the most important (in my opinion), because from there we drove to the different planes Ships (Frigate, Cruises, warships and spaceships), Weapons (Module Offensive: Ballistics, Laser, Missiles, and Support Ship planetary. Modulo Defensive: Different types of shields, Thermal, Explosive, Kinetic and General. auxiliary module: Improved ships, agility, maneuverability Defense) and Captains (ships makes improvement to fleets, both as defensive, offensive, Stability, repair etc). Only one is allowed to do research for General Plan (maximum 3 planes Bone, one of each, ships, weapons and Captains)



 Central Fusion

For new is not as necessary as it is used to merge commanders, to merge jewelry, fusing raw gems, and equip commanders with jewels or chips or making plans with what you get in cyborg.






 Federations Center

You need to participate in an Alliance, and thus poderte thereby integrate a Brotherhood (so to speak) that can help you earn achievements and goals in order, I recommend that you do not put it lightly to seek alliance and to do everything they say, but rather look at your purpose in the game and then go find one that is the same purpose as yours.





Technology Center

Technological and Scientific Research Centre, for me it is the most important of which are developed to all, is more complex about this (At another point initiative give a guide for those who are new to the game) just say that is used to perfect the weapon damage, or increase resources or increase deposit resource Store resources or increase the amount of damage or defensive installation.







Space commerce

Space and black market trade is of much use, because with this we can get to sell our ships or planes or commanders or things that will not use, and can also enter the Black Market and interchange He3 by Metal or Metal by He3, of this does not need to talk deeply.








Factory Space

As the name suggests is a Factory Space, is where we have our plans already designed and started to produce ships, to high level but reduced time and building spaces adquiriremos.blar more deeply.









Space Dock

Each time that attack us, or we attacked, and we lose large amounts of naves and we feel sad because everything such resources and time dedicated they went to the trash. No is a better solution but this Muelle Space helps you to recover a small part of what you've lost. The higher level greater recovery of lost ships. Its disadvantage is in the waiting in recovering naves, already that not are made instantly.








Recycling Plant 

When we have ships that no longer serves us and we want to recover resources, an option (which does not recommend it) is recycle and recover a small portion of resources for the manufacture of ships, the higher the level more resources to recover.







Radar

We can communicate by Global, and in turn inform future attacks from enemies. A higher level of attacks more detailed explanation.









 Refinery He3

He3 continuously produced, the higher the level increased production of this resource to the resource levels high as gold is the most appreciated because consuming He3 ships in operations that are performed at these levels.





Metal Extractor

Continually produces Metal, and increased production of higher level this resource.






Residential Zone

This is where the people staying in the game, but not see them there are stuck in their houses and through the "tax" GOLD acquire the resource, this is the most common material used in everything, and that more should pay attention throughout the game. The higher the level higher gold production.

Building Trade


For some buildings can be somewhat tiring, since at first usually take seconds to build or improve a building, but as we're going into this game, it gets a bit complicated it takes time to improve a building or facility defensive or build ships, but that same delay can see the fruits at the time of collecting resources and see that these will increase as you improve the buildings.